![]() WP: The limb-targeting mechanic in The Surge was really inspired good, brutal fun with a meaningful impact on gameplay. – Jan Klose, The Surge 2 Creative Director ![]() So the way we want to go is to give the player more options to overcome an obstacle instead of forcing them to read that one pattern to succeed I do feel that difficulty is integral but I think frustration isn’t. The details are still in discussion though. We feel that we were more on the silent side already with part one, and the decision might be that the main character isn’t voiced. Will our character be fully voiced, or a strong, silent type? WP: You’ve said that there will be a character creator in the sequel where we can choose gender and looks. Still, as we’re starting with a character creator, this time around you play as someone else. We can’t reveal too much yet but let’s say that Warren’s story isn’t over yet. WP: Will Big Warren (the protagonist of the first game for those playing at home) make an appearance in The Surge 2? Do you think he is core to the series and the world or is he just a footnote in the larger scheme of things? In any case, what happens in part 2 will generally work with both endings, but it would be great to have it have some impact on the events still. WP: The Surge had multiple endings, how will this play into the events of The Surge 2?Īctually we’re still discussing this, and there’s no final decision yet. Mind you, we’re still making a lot of mistakes on the way, but I think we’re now much better in spotting and correcting them… before the release. Almost the complete team from part one is still on board and that helps tremendously regarding building upon what we’ve learnt. JK: Yes, it’s slightly larger but what’s even more important, it’s more experienced. WP: Do you have a larger team working on The Surge 2 compared to the original? Of course this is also reflected in weapons, tactics, overall combat, and boss fights. Starting with the character creator but also having an urban environment as the central part of the game world, all things should enhance player freedom and the choices what to do next, and how to do it. JK: I think an RPG should be all about player choice, and there’s a lot more we can deliver with part 2. WP: From a creative director point of view, what is the main feature or aspect from the original you hope to improve on in The Surge 2? But on the other hand, it didn’t feel too hard to come up with new ideas that seemed to make for a good second installment. “Don’t hold anything back” is one of our big goals. ![]() If we have good ideas, we want to put them into the game. JK: Of course there were a few things that didn’t make it into part one, but there definitely wasn’t something where we said “Let’s save that for the next part”. WP: Before the release of The Surge, was there anything you wanted to include but couldn’t, and might some of those ideas be incorporated into The Surge 2? Luckily our publisher Focus Home Interactive was very happy about the work we did together on part 1, so we were able to come to agreements early, and this gave us enough time and confidence to start brainstorming about The Surge 2 way ahead of the actual production start. Therefore we went around shopping new ideas pretty early. For a game developer it’s essential to secure the next deal way before the current one is finished, or you can’t keep your team and then you’re most likely bankrupt. JK: First talks began when part one was still in the middle of development. When did development on the sequel begin? WP: The Surge 2 was announced in February of this year and is targeting a May 2019 release. Of course it was a great relief to see that we did some things right! There’s almost nothing you can do to fix stuff anymore, you just have to wait and see if they like it. Jan Klose: I think it’s always a terrible moment sitting there waiting for the first reviews to come in. What was the feeling at Deck13 when the reviews started dropping? You guys must have been stoked with the positive reception. It ended up being one of my favourite experiences of 2017. WellPlayed: First off, congratulations on an excellent job with the release of The Surge.
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